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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.05.22 02:44:00 -
[1]
Unless it was a recent undocumented change POS guns are not affected by the range stat of ammo. I've hit ships consistently that were off-grid from the tower with ammo that should have been at 2x falloff or greater.
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.05.22 03:48:00 -
[2]
Originally by: Mr Krosis I tested this out with a small pulse laser battery, 52km optimal, 14km falloff. It's on a caldari tower, so it should not be getting the tower optimal range bonus. With Multifrequency, it should have an optimal of 26km with a 14km falloff. With those range stats, chance to hit a stationary target at 52km should be about 9%, while at default range it's change to hit should be 100%. I have a second gun right next to it with Radio loaded (should be 83km optimal).
Now the puzzling part is, with multifrequency it's hitting about 50% of the time, when I'm expecting either 10% or 100%. The second gun with radio is hitting 100% of the time. So ammo DOES make a difference, but the short range ammo is hitting more often than it should be so something is wrong here..
Now test with the radio at 82km, you will miss 50% of the time when you should still be hitting every shot.
I don't know exactly what's going on, but the practical conclusion is that there's no reason not to always use the highest damage ammo for each POS gun type.
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.05.22 17:40:00 -
[3]
No one attacks a POS at medium range. Because of large t2 long-range ammo, or large t1 short-range high-damage ammo they attack at point blank, or 150k+ (warp disruptor range). Thus you need to be able to hit targets at 30k, or 151-250k. Small POS guns cannot hit at sniping ranges, so it is not advantageous to fit them to hit at the middle ranges of 50-120k. Fit them to do maximum damage at close range, or simply don't use them. Frigates and Cruisers are not a threat to a POS. Medium long-range, and large guns hit fine with high-damage ammo well beyond ship-targeting range so use high-damage ammo in those too.
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